Friday, January 21, 2011

Death By Boredom Is Far Less Painful Than Death By Bad Decisions

After the fiasco with the latest patch where my accounts were frozen for 2 days, I finally get back online and in my ship last night. I was excited and ready to get into some fights! When I logged on I noticed there was only one other person in local but, hey, this is Auro after all and some traffic should roll thru sooner or later. Man was I wrong. It was freaking dead all night, nothing in Auro, Dant, Mara, even going down the pipe it was dead. It was ridiculous. The slowest night I have ever seen there. Here I am drunk and ready to scrap and no one is around.

The old Professor Terror would have gotten desperate at this point. I would have been tempted to do something stupid. I've never been one to handle boredom well and when I'm drinking it's even worse. I tend to make bad decisions to put it mildly. But I'm trying to play smarter now and not lose ships to stupidity. So I took the "high-road" and called it quits for the night. I feel like that was the best decision and I know I was right because I'm not seeing a retarded loss from myself on the killboard this morning. I know some of you would read this and think this is a stupid post but there is an important lesson here. It's exactly as the title reads... DEATH BY BOREDOM IS FAR LESS PAINFUL THAN DEATH BY BAD DECISIONS! So the next time your sitting around with no traffic in low-sec, just remember, don't be the old Professor Terror and go out damn near suiciding the next thing that jumps thru a gate.

Thursday, January 13, 2011

Anti-pirate corp meets Sinners for the first time, goes home in flames

Sometimes the best plan goes up in smoke once the first shots are fired. That's what happened to a gang that came face to face with us last night. This gang had every detail planned to perfection, it showed in every action they took, from the ranges they warped in at, getting people out when needed, and in reviewing their losses you can tell they had specific fits for that fleet. But it all went out the window when we didn't behave in the manner they had anticipated.

It all started when Croc and myself spotted a lone Drake jumping into Aurohunen through the Korama gate. We warped in and pointed him, began peppering him with damage while he MWD'd back to the gate. This Drake pilot didn't jump back through though, he yellow boxed and held his position. Hmmm, being used to what was coming next Croc and I instinctively align out. Yep, here it comes, local spike. We hold for a half a min until the gang is on scan to get an idea of what's on the way. 2x Stealth Bombers, 2x Griffens, and a Punisher. Sure enough they land on the gate at varying ranges, Stealth Bombers at 20km, Punisher at 0km, Griffens at 50km. Crocs out, I hold 5-10 seconds longer to get a quick glimpse of the enemy pilots names and ship types then warp.

Regrouping we realize, "Hey, we can smoke these guys". We get Tek in on it and our old corp mate from Monsters, Captain Destructo. Our gang would consist of 2x Hurricanes, a Harbinger, and a Rapier. The enemy gang retreated to a safe spot and began to smack talk in local. We got Cap't to fit a probe launcher to his Rapier then he set about probing them down. In the mean time an additional member of this nuisance corporation brought in a second Punisher. Now it would be 4 on 7 and they had ECM, it might still be a little hairy for us. This gang had killed and podded Cap't the week before.

Cap't got the 100% hit on their fleet and warped in cloaked. The enemy gang was smart enough to be aligned and by the time the good Cap't landed on them he was 50km away. The good part for us was that they WERE aligned, which meant we could warp to Cap't from the gate they were aligned to at range and land on top of them. Croc, Tek, and myself initiate warp, land and immediately the enemy warps to a second safe spot 150km from us. Damn, we didn't have time to point anyone. However... Cap't had been being stubborn and insisted on leaving his probes out. Good call, all he had to do was hit scan one more time and another 100% hit. YES! So Tek, Croc, and Cap't were able to warp right in and  very quickly drop drones and points on these little pricks. I was just inside warp range so I had to warp out and back in on Tek to get in the fight.

The enemy had anticipated this and scattered the Griffens out to 65km and the stealth bombers to 30km leaving the Drake at our warp in point and the punishers orbiting. Our gang points the drake and a punisher while I'm on my way in. Drones are quickly dispatched towards the griffens before they can get jam cycles off leaving them vulnerable to damage. I land just as Captain Destructo needs to bug out, he's been primaried by the Bombers. The enemy had used the punishers as tackle but they fit them with heavy armor buffer tanks which gave Cap't plenty of speed advantage to get out of point range and leave. ECM has shut down all outbound damage from Tek and Croc. The griffens are taking heavy damage from our Warrior II's and take off just as mine reach one of them. No more ECM, Tek and Croc are free to deal damage at will now and I'm in the fight with a point on that Drake before he can bug out too. Another point on one of the punishers, the second starts running away from point range. Croc is taking heavy DPS from the Drake and the bombers at this point and needs to GTFO. Croc out and Cap't back in, it's musical chairs lol. The Drake was MWD'ing away from us but Cap't dual webbed him, slowing him to a crawl. We put our drones on the bombers and having no tank they hit structure quickly and run for the hills. We pour out everything our guns can do on this drake and let the Warrior II's finish off that punisher that's still warp scrambled. We need to get these guys down before the ECM and bombers come back.

Punisher down. Drake is very heavily tanked but under the weight of our over heated guns he's down in a short time. We out played these guys. Not a ship on their side escaped without damage. We took two of them out including what appeared to be the FC judging by age and KB activity. At least one punisher was alive but on fire and the same for one of the griffens, the other had moderate armor damage. The bombers were in need of serious repair. The smack talk from them has turned into an eerie silence, not even a return "gf" in local to our proud proclomations, well at least until Tek has his way with them in local chat for being rude!

These guys would have seriously beat down our usual gangs just a couple of weeks ago. The difference? This is Sinners now baby, and we aren't the easy kills we were with Monsters... We are fighting smarter and harder and it shows. We've dropped the baggage that was the "camping crowd" as we call them, and the others that had good piloting skills but too much mental beat-down trash to be effective. The enemy was a decently run gang, fit out specifically to fight us nasty pirates. We were able to pick apart their strengths, force them to continuously have to switch primaries, use our drones with great effect, scatter them from the fight, and hold the "bait" and "tackle" down until it drowned in the fishes mouth. Go Sinners! We do this everyday, not just when we get bored of mining Veldspar! Fuck those anti-pirate bitches!

Wednesday, January 12, 2011

Getting Settled In The New Corp And Re-learning Old Tricks

The new corp is up and running. Kudos to Marc on the site, forums, and KB. Thanks for the blog link! We've got a good solid core group, everyone gets along, everyone is quite capable, and no drama whores or cry babies. We've decided to shake off some rust and get ourselves settled in to the new ethos we've compiled for Sinners. before recruiting any more pilots. One of our core principles is better PvP'ers rather than bigger numbers so there's no rush.

Just as predicted the Aurohunen and Dantumi Systems have seen an uptick in the number of ships visiting the belts and traveling through without the 23/7 gate camps Monsters used to run there. We're finding people ratting again, which is a good thing. We won't catch them all so maybe they will tell their buddies about the ratting and the giant Veldspar roids waiting to be tapped! Also we don't feel the heat from the blobs so much, another indication that Monsters was a corp with a giant target painted on it's back. The most hated from that corp have moved on or don't log in anymore and the weakest pilots that gave Monsters the reputation for easy kills have all left the area.

I'm spending a lot of time hunting rather than camping which is far more rewarding in terms of how a feel about the kills I get or the lack of huge numbers on the KB. I've done things I hadn't done in months upon months. I hopped in a T1 cruiser, jumped the high sec border system Vaaj. and went roaming solo through the Jan/Navula/Otsasai/Taisy area. The ship I chose was one I'd never piloted before, a Celestis (triple dampener fit), and I was anxious to get it into a fight. It was a slow going trip without much action until I was headed back to Aurohunen. I decided to sit in Jan, safed up, for an extra few minutes while chatting on comms with Ocha. I suddenly spotted a lone Moa on scan, narrowed him down to a belt, within about 20 secs he was moving, I narrowed him down to the next belt and aligned, YES! a new npc wreck on scan! He's Ratting! I warp in and see the Moa sitting there pilot-less... WTF? The ship is named "so-and-so's Moa" and "so-and-so" has left local. I immediately think it's a TARP and something cloaky is waiting for me to shoot this empty ship. I hesitate for a minute and set a long orbit making sure I can align or warp if something does decloak. Then I see the pilot back in the ship, all I can think is that he DC'd and the rats had the ship pointed keeping it from warping to a random spot. So I lock him up, point him, drop the triple damps with range scripts on him and start shooting. This guy is fucked. My DPS is crap so it's taking a while and rats eventually do most of the work. Just as he pops I see local spike so I decide to GTFO of the belt. Good thing, it's his corp mates coming to his rescue, just a bit too late for him unfortunately. The smack talk erupts in local, these guys are pissed, insulting my e-honor, my mother, physical appearance, psychological status, etc. I'm eating it up. They've got 4 battlecruisers, and god knows what else on the way, to take out my lone T1 cruiser... I'm the pussy? Really? These guys will get no revenge for their fallen comrade tonight, and, if we'd have had a couple guys nearby to back me up they may have lost their whole fleet. Fun times.

I've gotten a few other good fights the last couple of nights. And the thing I'm most proud of is warping out when I spot trouble on scan or smell something awry. Sounds like something you should learn in PvP 101, and I did, but you'd be surprised how off-track you can get if you let yourself. I'd been taking too many losses the last few months by staying in fights far too long trying to take someone out before I go down. The "Hero's Death" so-to-speak. Enough of that trading a ship for a ship, it's poor PvP'ing and doesn't do me or the corp any good. I'm not any more hesitant to fight than I was before. I'm just trying to play smarter. I'd grown so lazy and developed so many bad habits over the prior six months. I'm really enjoying getting back to basics again.

Link to the Moa kill I talked about.

Saturday, January 8, 2011

Birth Of A New Corp

It was time for a change. Monsters had been my home for 8 fun months this time around but life with that corp had gotten stale. Also, there was a mass exodus of players from that corp underway and to be honest I just didn't have it in me to stick around and help rebuild it, AGAIN. If I'm going to do that it might as well be a true restart. I think Marc and Ocha felt sort of the same. I know they had their own additional reasons for wanting out of Monsters and I'm sure it was a painful decision for all of us. We had all put time and effort into Monsters, especially Ocha, and in Marc's case, even real life dollars with the website and Mumble. I know I certainly share some of blame for why things had gotten to the point they had with Monsters and I feel bad for leaving to a certain degree. But not that bad, the corporation is old, I mean really old for eve-online and it will go on with or without me. It was there before I started playing the game, and, it'll probably be around for a lot longer.

And so it was done, our roles as directors dropped the night before, Marc and I hopped into an alt corp quickly to grab some jump clones. Then Marc created the new corporation, Sinners., a fine name for a pirate corp. After some struggling with a ticker it was done and Ocha and I put in our applications, Marc quickly accepted, and our new venture was born.

Our plans to recruit some of the others were thwarted by Reno and Epic JK who had formed their own new corporation and taken a large block of the active players. In all honesty those guys were always their own little clique within Monsters. Ocha and Marc liked those guys, me, I would like to have continued flying with a few of them, the rest I could do without. Tek was one guy we really wanted and luckily Epic and Reno had missed out on him giving us the opportunity to court him a bit.

I've got high hopes for Sinners. I'd like to see us become a respected pirate corporation. I know it's going to take effort and I'm ok with that. I trust in Marc and Ocha to do what's needed too. Our growth will be slow and that's by design. We've got stricter recruiting policies than Monsters had. Pilot's need to fly with us a bit before they can join and they need a minimum of 5 solo kills in that time to show us their talents and willingness to get into fights without a blob to save their asses. Another thing we've decided to do is focus more on ransoms and making isk from our kills where possible.There's no reason not to try and ransom some of the pilots we run into and the three of us were really good at it when we first got back to Monsters nearly a year ago, it's just something we had fallen away from. Mainly from being in gangs where either everyone wanted to whore on a kill or people foolishly insta-popped ships without giving us time to ask for a ransom. In any case, I'm really excited to be doing something new.

Thursday, January 6, 2011

I'm A Gate Camping Bastard

Call me whatever you want, just don't call me late for the camp! Don't get me wrong... I love roams, and I love 1v1's, I like hunting missioners, and I like slipping into a wormhole and slitting the throats of those rich bastard carebears. But something about pulling out the Phobos and dropping the infinity point on a Raven with a full rack of warp stabs in the lows, ruining that bitches day, really excites me. Add to that the fact that you can camp no matter how drunk you are and I'm almost always flying faded. Some of the best hate mail I have ever gotten has come from silly 'bears jumping into low-sec without scouting first. Hell, some of the funniest shit I've ever heard on comms has come during camps.

Here's the problem though, gate camping isn't pvp. It's ganking. Any drunken asshole can do it. I want to step up my pvp game in a major way which means I've got to get off the gates and hunt. I've got to strap on smaller, cheaper ships and get into some scraps more than just once in a while... I need to be out scanning and hunting, challenging myself daily. I'm not a bad pvp'er but I've got holes in my game that desperately need plugging. There's no blogs you can read, no forums, no youtube vids, no podcasts, no other way to learn this shit then to put your guns in another pilots face and demand his cash.

My plan for the next few weeks is to get out of the gate-camp-groove that I've been in for far too long and get in some real fights. Luckily I've got guys to fly with like Marc Scaurus around who love jumping in a Rifter and heading out looking for trouble no matter how far it leads them. I'm getting kinda psyched up about breaking out of the mold I've cast myself into. A re-invention so to speak. I plan to post about the experiences I have as I go along, both good and bad, and hopefully I learn something while I'm out there. Wish me luck, or, tell me to fuck off, either way look out because you might have me in a Rifter in your system sometime soon!

Un-Lucky Charms

I'm not a superstitious person so the idea of good or bad luck is silly to me. That being said, I've noticed that when I fly with certain pilots I lose ships. Not occasionally, but every damn time. You could chalk some of those losses up to the usual things that can go wrong like piloting errors, lack of intel and taking bait, getting outclassed, bad FC'ing (or no FC'ing), because of Falcon, etc. But, and I've had this happen with a few guys now, when everything should be going right, the whole fight goes south in seconds. And it happens with the same guys time after time. What the hell is going on? Are these guys just like un-lucky charms for me? Anti-rabbit's foot syndrome? Should I just forget ever getting in gang with these pilots again?

The answer to all of those questions is... No. No they aren't bad luck and no I don't have to avoid flying with them. I had to think about this for a long time. I replayed several fights in my head over and over again. There had to be a reason. Some of these guys are damn good pilots. But why are the fights going so badly?

Style! We have totally different fighting styles. The answer might have been obvious to an outsider but for me it was perplexing until I stepped back and looked at it from a distance. I knew it had to be something simple. And now that I know what the problem is I can set about correcting it. It would be arrogant and ignorant for me to ask everyone in EvE to fly like I do, so that means I have to adjust and adapt when I am in a small gang with those pilots flying a different style. You'd think I would have learned this lesson two years ago when I first got into pvp. Some people are just slow to learn I guess.